Far Cry 2 Introduction Trailer (HD)

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Far Cry 2 Introduction Trailer (HD)

Postby Blín D'ñero » 08 May 2008, 00:22

Gaming PC: * Intel i7 4790K * Noctua NH-D15S * Asus Maximus VII Hero * 32 GB Corsair Dominator Platinum CMD32GX3M4A2133C9 * MSI Radeon RX 5700 XT GAMING X * Dell U3010 @ 2560 x 1600 / 60Hz * Corsair AX 1200W * 7 x WD Black / Gold HDDs * Creative Soundblaster ZxR * Asus DRW F1ST * Corsair K95 RGB * Corsair M65 PRO RGB * Steelseries 9HD * Coolermaster STC T01 * Edifier S530 * Sennheiser HD598 * Windows 10 x64 *

Workhorse PC: * Intel i7 2700K @ 4.8 Ghz * Noctua NH-D15 * Asus Maximus IV Extreme-Z * 32 GB Corsair Vengeance Pro CMY32GX3M4A1866C9 * Sapphire HD7970 crossfire * 3 x Dell U2410 @ Eyefinity 5760 x 1200 / 60Hz * Corsair HX 1000i * 7 x WD Black HDDs * Creative Soundblaster ZxR * Optiarc AD 5240S * Steelseries 7G * Razer Imperator 2012 * Steelseries 9HD * Coolermaster STC T01 * Edifier S730D * Windows 7 Ultimate x64 *

Workhorse PC 2: * Intel i7 920 @ 3.8 Ghz * Zalman CNPS9900A LED * Asus Sabertooth x58 * 24 GB Corsair Vengeance LP 1600MHz CL9 DDR3 * Sapphire R9 280X Vapor-X * Dell P4317Q * Corsair HX 850W * 7 x WDC WD1002FAEX * Creative Soundblaster Z * Optiarc AD 5240S * Corsair K68 RGB * Corsair M65 PRO RGB * Coolermaster STC T01 * Logitech Z-2300 * Windows 7 Ultimate x64 *
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Re: Far Cry 2 Introduction Trailer (HD)

Postby Blín D'ñero » 29 May 2008, 19:00

Far Cry 2 Dev and Port Teams Range from 175 to Three

Far Cry 2 uses a proprietary engine that was built from the ground up for the game. The developers told me that about 175 people worked on creating the engine and then the game for the PC. Currently that team is working to build in DX10 support, though it wasn't ready when I had a chance to look at it.

Because the engine was built to work on a PC, bringing the game, with all of its bells and whistles, over to the Xbox 360 was a relatively easy affair, the developers told me. Afterall, they said, the Xbox 360 is essentially a computer. In fact they only have three people working on the team that is porting the game over.

The Playstation 3? Not quite as simple an affair. They have a team of 14 working on that port, mostly because of the "difficulties" of working with the Playstation 3's unique architecture.


Source
Gaming PC: * Intel i7 4790K * Noctua NH-D15S * Asus Maximus VII Hero * 32 GB Corsair Dominator Platinum CMD32GX3M4A2133C9 * MSI Radeon RX 5700 XT GAMING X * Dell U3010 @ 2560 x 1600 / 60Hz * Corsair AX 1200W * 7 x WD Black / Gold HDDs * Creative Soundblaster ZxR * Asus DRW F1ST * Corsair K95 RGB * Corsair M65 PRO RGB * Steelseries 9HD * Coolermaster STC T01 * Edifier S530 * Sennheiser HD598 * Windows 10 x64 *

Workhorse PC: * Intel i7 2700K @ 4.8 Ghz * Noctua NH-D15 * Asus Maximus IV Extreme-Z * 32 GB Corsair Vengeance Pro CMY32GX3M4A1866C9 * Sapphire HD7970 crossfire * 3 x Dell U2410 @ Eyefinity 5760 x 1200 / 60Hz * Corsair HX 1000i * 7 x WD Black HDDs * Creative Soundblaster ZxR * Optiarc AD 5240S * Steelseries 7G * Razer Imperator 2012 * Steelseries 9HD * Coolermaster STC T01 * Edifier S730D * Windows 7 Ultimate x64 *

Workhorse PC 2: * Intel i7 920 @ 3.8 Ghz * Zalman CNPS9900A LED * Asus Sabertooth x58 * 24 GB Corsair Vengeance LP 1600MHz CL9 DDR3 * Sapphire R9 280X Vapor-X * Dell P4317Q * Corsair HX 850W * 7 x WDC WD1002FAEX * Creative Soundblaster Z * Optiarc AD 5240S * Corsair K68 RGB * Corsair M65 PRO RGB * Coolermaster STC T01 * Logitech Z-2300 * Windows 7 Ultimate x64 *
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Re: Far Cry 2 Introduction Trailer (HD)

Postby Blín D'ñero » 29 May 2008, 19:04

Far Cry 2 - Play The Game You Want To Play

10:20 AM on Fri May 9 2008
By Mike Fahey


Far Cry 2 looks like the sort of game I could get completely lost in. Looking at the scenic environments in this video, a preview clip from Ubisoft's upcoming Ubidays press event, I get the urge to just wander about. Maybe it's just my recent exposure to Wild Earth: African Safari talking, but what they've created here almost looks too lovely to blow up. Fortunately the way you play the game is just as varied as the vistas you'll encounter. Creative director Clint Hocking sums up the concept of Far Cry 2 quite nicely towards the end of the video.
It's about giving the player the opportunity to play the game he wants to play the way he wants to play it.
That's a concept I can totally get behind, though getting them to include a camera I can use to photograph wildlife might be a bit too much to ask.


Making Far Cry 2's Africa

4:00 PM on Wed May 28 2008
By Brian Crecente


Far Cry 2 is set in Africa, but what part? Turns out it's in a fictional, Africa, one that while it may resembles bits and pieces of the continent, isn't in fact tied to anyone area. The developers told me that while Far Cry 2 may feel a lot like central Africa there is no one area that has the same "biomes" as the game. That's because the team didn't want the game's location to politicize Far Cry 2 and what you are doing in the title. So the team worked with World Machine to create their generic, yet oddly familiar section of Africa. World Machine allows developers to procedurally generate terrain based on what a developer wants to see in their world. The engine can even predict proper geological erosion allowing the developers to wear down an area with weather effects. Next the team populated their artificial Africa with a blend of different wild animals, each with specific artificial intelligence. This animal AI tells the creatures when to sleep, hunt, even drink from a pool of water. They know to run from fire, and when to be started by approaching humans. They tied all of this to the human enemy AI, allowing them to pick up on things like animal movement, so if you were to startle a creature into an enemy camp, it will alert the enemy. I know this is starting to sound Fable-esque, but it they really can pull off all of this inter-species AI interaction it's going to add a lot of realism to this game.



Far Cry 2: No Girls Allowed

2:40 PM on Wed May 28 2008
By Brian Crecente


Far Cry 2, Ubisoft's answer to Grand Theft Auto meets Mercenaries 2, has a lot going for it from its enormous 50-square kilometer map to its use of animal AI. Another neat feature is how they've decided to deal with the player character.

In Far Cry 2 you can't customize the way you look, instead you get to choose to play nine of the dozen characters that inhabit the game as friends. Depending on who you choose it changes some of the 75 or so side missions you can play through.

But why only nine of the dozen characters in the game? Because the other three are women.

"There are so many lines of dialog that they would have had to rescript and record if we let people play as a female," I was told.

Wow, that's not going to go over well.
Gaming PC: * Intel i7 4790K * Noctua NH-D15S * Asus Maximus VII Hero * 32 GB Corsair Dominator Platinum CMD32GX3M4A2133C9 * MSI Radeon RX 5700 XT GAMING X * Dell U3010 @ 2560 x 1600 / 60Hz * Corsair AX 1200W * 7 x WD Black / Gold HDDs * Creative Soundblaster ZxR * Asus DRW F1ST * Corsair K95 RGB * Corsair M65 PRO RGB * Steelseries 9HD * Coolermaster STC T01 * Edifier S530 * Sennheiser HD598 * Windows 10 x64 *

Workhorse PC: * Intel i7 2700K @ 4.8 Ghz * Noctua NH-D15 * Asus Maximus IV Extreme-Z * 32 GB Corsair Vengeance Pro CMY32GX3M4A1866C9 * Sapphire HD7970 crossfire * 3 x Dell U2410 @ Eyefinity 5760 x 1200 / 60Hz * Corsair HX 1000i * 7 x WD Black HDDs * Creative Soundblaster ZxR * Optiarc AD 5240S * Steelseries 7G * Razer Imperator 2012 * Steelseries 9HD * Coolermaster STC T01 * Edifier S730D * Windows 7 Ultimate x64 *

Workhorse PC 2: * Intel i7 920 @ 3.8 Ghz * Zalman CNPS9900A LED * Asus Sabertooth x58 * 24 GB Corsair Vengeance LP 1600MHz CL9 DDR3 * Sapphire R9 280X Vapor-X * Dell P4317Q * Corsair HX 850W * 7 x WDC WD1002FAEX * Creative Soundblaster Z * Optiarc AD 5240S * Corsair K68 RGB * Corsair M65 PRO RGB * Coolermaster STC T01 * Logitech Z-2300 * Windows 7 Ultimate x64 *
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Re: Far Cry 2 Introduction Trailer (HD)

Postby Blín D'ñero » 29 May 2008, 19:04

It’s like Grand Theft Auto IV on the Serengeti, but not really.

11:00 AM on Wed May 28 2008
By Brian Crecente


At first blush Far Cry 2 looks and behaves a bit like Grand Theft Auto IV: The game has an open world, friends who can come to your rescue, a phone you use to contact them, safe houses, a detailed map for guidance and a non-linear story line.

But where at its heart Grand Theft Auto IV is an action game, Far Cry 2 has its roots deeply embedded in the bedrock of shooters and from what I saw during my short time with the game it seems to remain true to those origins.

I asked the developers about the similarities and he seemed genuinely surprised, I think that’s because most of these similarities are obvious design decisions made once you’ve decided you want to create a sandbox game and the parallels are for the most part quite superficial.

Friends for instance. In Grand Theft Auto IV, you can call them for help, but they don’t really get involved in missions. In Far Cry 2 they are your salvation.

Playing through a chunk of the game, I got caught up in a particularly hairy firefight. As is often the case when I play games with an option for a stealth approach, I stumbled into an enemy camp and managed to alert just about everyone there without firing off a single shot.

Soon I was taking fire from all sides. As would be expected, the aiming and controls in Far Cry 2 are excellent, well-honed mechanics. Whether you’re sniping, firing off rockets (which can be laser guided to a target), or just popping off rounds from a rifle, it is easy to land precision hits, even on the go.

The enemy artificial intelligence seemed quite robust after I tipped them off to my presence. A man in a wooden watch tower fired off sniper rounds at me as men tried to flank me from both sides. I managed to take out the sniper and two men and then blew up a nearby gas canister to try and distract the rest of the bad guys. Unfortunately, that seemed to attract the attention of nearby men, who cruised into camp on a jeep.

Muscling my way through the camp proved to be far more difficult than I assumed it would be and shortly into my escapade, I was downed by enemy fire.

When I started playing the game, I went into a safe house to meet up with a contact and then befriended one of the game’s main characters. It was this newly minted friend who, unbidden, came to my rescue, pulling me from the ground, where things had become decidedly black and white for me, and hustling me to safety.

What was so neat about this mechanic was that I really had no control of what was going on. The sequence, seen through the shaking vision of a dying man, took away all control and forced me to watch as a friend dragged me through combat to a place away from enemies, and then patched me up. That can’t help but make you feel attached to your friends, something I hope the developers take advantage of in the game’s storyline.

Healing, as has been noted before, is also rather unique. You still need to grab what are essentially health packs, but the developers added a collection of unique animations to the healing mechanic so you get patched up in different ways depending on how you were injured. If you’re shot, you use a knife to dig out a bullet. Burned, you pat out flames. It’s superficial, but still kinda neat.

The game’s map also has plenty of neat touches. It’s an actual map you pull out and hold in front of you when you use it. So driving becomes a one-handed affair when you are looking at the map on the move. The map also updates with information when you spot things like bad guys or tactical information through your binoculars. The whole thing feels very organic, very real.

During my time with the game I played through a single, relatively short mission that had me driving from a safe house (there is always one about two minutes away on the 50 square kilometer map) to a nearby camp where I was to shut down a gas line. The game will feature more than 100 missions, I was told, 25 of which are tied to the main story line and the remaining 75 are considered side missions, assignments you get from your buddies.

I remain impressed with the game’s graphics, controls and feel. It is a game that has managed to erase the bad taste of Far Cry Instincts from my mouth, but just barely. I played on the PC version of the game simply because that’s what I plan on getting when it comes out, but the developers insist that there is no difference between how the game will perform on the PC, Playstation 3 and Xbox 360.

While that looks to be true, I won’t truly believe it until I see it.


Source and screenshots
Gaming PC: * Intel i7 4790K * Noctua NH-D15S * Asus Maximus VII Hero * 32 GB Corsair Dominator Platinum CMD32GX3M4A2133C9 * MSI Radeon RX 5700 XT GAMING X * Dell U3010 @ 2560 x 1600 / 60Hz * Corsair AX 1200W * 7 x WD Black / Gold HDDs * Creative Soundblaster ZxR * Asus DRW F1ST * Corsair K95 RGB * Corsair M65 PRO RGB * Steelseries 9HD * Coolermaster STC T01 * Edifier S530 * Sennheiser HD598 * Windows 10 x64 *

Workhorse PC: * Intel i7 2700K @ 4.8 Ghz * Noctua NH-D15 * Asus Maximus IV Extreme-Z * 32 GB Corsair Vengeance Pro CMY32GX3M4A1866C9 * Sapphire HD7970 crossfire * 3 x Dell U2410 @ Eyefinity 5760 x 1200 / 60Hz * Corsair HX 1000i * 7 x WD Black HDDs * Creative Soundblaster ZxR * Optiarc AD 5240S * Steelseries 7G * Razer Imperator 2012 * Steelseries 9HD * Coolermaster STC T01 * Edifier S730D * Windows 7 Ultimate x64 *

Workhorse PC 2: * Intel i7 920 @ 3.8 Ghz * Zalman CNPS9900A LED * Asus Sabertooth x58 * 24 GB Corsair Vengeance LP 1600MHz CL9 DDR3 * Sapphire R9 280X Vapor-X * Dell P4317Q * Corsair HX 850W * 7 x WDC WD1002FAEX * Creative Soundblaster Z * Optiarc AD 5240S * Corsair K68 RGB * Corsair M65 PRO RGB * Coolermaster STC T01 * Logitech Z-2300 * Windows 7 Ultimate x64 *
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