Shigee wrote:I cannot say, I have no knowledge of the engine ME2 uses, and this kind of thing is entirely dependent on that. It could take a team several days, or a single person a single hour, it varies from engine to engine because none are built the same or have the same tools to go with them. Though from what I know, such things should be easily fixed through the ME2 engine. the major issues, like the level-popping, are not easily fixed and are unlikely to be properly fixed because its an error in the engine physics and pathing system. I doubt they will be rewriting and rebuilding source code, the best bet would be for them to find problem areas where the bugs are most likely to occur, and rearrange level components, and props, to better avoid causing the issues.
I see, thanks Shigee.
