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Re: Mass Effect 2 bugs that didn't make top 3, and other flaws

PostPosted: 16 Apr 2010, 22:59
by Blín D'ñero
Highly annoying aspect of Firewalker missions
  • ... is that there is no savegame point at the start. Meaning that when Firewalker ship is shot and explodes, you have to restart from scratch and select squad again (even though in the Firewalker it doesn't matter which squadmembers accompany you, they don't do much anyway). :fp:
    Several of the 'non-firewalker' missions have that too btw, but at least there you can manually save.
  • So when you die during some (not all) of the Firewalker missions, you are set back at the start with the squad selection. Being set back at mission start makes me mad enough to end the game for a while. BUT YOU CANNOT END THE MISSION DURING SQUAD SELECTION! So -although you WANT to quit game, you must first select squad and start the mission, before you can quit game.
    Ctrl+Alt+Del+ middlefinger. :xmad:

Re: Mass Effect 2 bugs that didn't make top 3, and other flaws

PostPosted: 23 Apr 2010, 04:30
by Blín D'ñero
Local Cluster at 100% even though i hadn't been there yet
  • Started a New Game (4th). Haven't traveled much, only Omega and Citadel. But Local Cluster already shows 100% even through i haven't been there yet, and of course the planets inside are still 'virgin', not scanned yet.
    How can it say it's 100% then? :confused:

Re: Mass Effect 2 bugs that didn't make top 3, and other flaws

PostPosted: 23 Apr 2010, 04:34
by Blín D'ñero
Clipping issue in Citadel / Talking to Anderson
  • Not only Shepard but the others too. Shepard the most disturbingly (eyes, hair and armor); to a lesser extent Anderson (eyes), Jacob (not disturbing but still, the eyes), Miranda (eyes a little, hair mainly where it touches her suit) and Udina (eyes) are affected by lots of erratic clipping flickering. Only from a distance, everything is alright closeby.
    This happens only at that location, in the Citadel, why is that??? :wth:
    (Hard to capture, flickering very fast)
    (upscaled parts of screenshots)
    Image

    My Femshep also has it in the end-fight with the giant reaper, and in a few other places.


Re: Mass Effect 2 bugs that didn't make top 3, and other flaws

PostPosted: 27 Apr 2010, 01:16
by Blín D'ñero
Not only floating characters, - floating objects as well.
Like: stones lying on invisible platform.
(Neith - MSV Corsica Crash Site) Squad walks over the invisible platform.

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Re: Mass Effect 2 bugs that didn't make top 3, and other flaws

PostPosted: 28 Apr 2010, 03:43
by Blín D'ñero
Message "Press (F) to end the mission" covers conversation options
    Several levels have this issue.
  • Like in "Help Tali" mission.
    End part of level. "Press and hold (F) to end the mission" appears before you have final conversations with everyone in the court, so it's labeled over the conversation options so that you can't read half of them for a minute. :mad:
    Image

    Image
    '
  • Or in Recruit Mordin Solus mission:

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Re: Mass Effect 2 bugs that didn't make top 3, and other flaws

PostPosted: 20 Sep 2010, 02:55
by Blín D'ñero
'Taking cover' incapability and 'cover/standup'-issue during combat all over the place in Shadowbroker DLC. It is horrible! :thdown:
AND: unbelievable but in this 2010 game there is no jump in the movement-options.
One of my favourite games, i mean which i would have considered one of the most beautiful and best games ever made. But the control system sucks big time. :fp: Shepard takes cover when i don't want it and vice versa; keeps standing when she's supposed to duck if the crate/pillar/wall doesn't have the right shape or she just randomly refuses; at places the enemies can just shoot through the solid metal object Shepard is covering behind; the chain of actions dumped into the spacebar making a rediculous ceremony out of a simple action as hopping over a barrier...

all the sublevels where the biggest horror is the control system itself (to name just one: Sheol (Anomaly): Gei Hinnom - Quarian Crash Site).

And just even the simplest thing: why can't they make Shepard holster the gun while steering the crane?! :???: It would look less stupid. :fp:
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The controls ruin it, the air-lift bug ruins it, what's left is a very pretty animated interactive drama. The game part sucks on PC. :thdown: Sad... :((

Re: Mass Effect 2 bugs that didn't make top 3, and other flaws

PostPosted: 19 Dec 2012, 00:30
by Blín D'ñero
Crashing most of the times at transition from the Shadowbroker's Lair to return to Normandy.

Driving me nuts!

Fix: add -nomoviestartup to the target path in the MassEffect2.exe shortcut on desktop.
Remove the parameter afterwards, because it may prevent other levels to start at all. For instance: i could not land on Citadel anymore. Until i removed the parameter.

(The parameter is just temporarily useful, for this issue alone.)

Re: Mass Effect 2 bugs that didn't make top 3, and other flaws

PostPosted: 23 Dec 2012, 00:05
by Blín D'ñero
Were's the anomaly?

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So i entered orbit, but lost way, turned out Surtur was hard to find. :-|-: